Game of Thrones Episodic Graphic Adventure Fantasy Arama Video Game based on the A Song of Ice and Fire fantasy novels by George R. R. Martin and their TV adaptation Game of Thrones, released in December 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
The game is being developed by Telltale Games and follows the episodic format found in other Telltale titles, such as The Walking Dead, The Wolf Among Us, and Tales from the Borderlands, where player choices and actions influence later events across the 6-episode arc. The story revolves around the northern House Forrester, rulers of Ironrath, whose members, including the five playable characters, attempt to save their family and themselves after ending up on the losing side of the War of the Five Kings. The game includes settings, characters and voice actors from the novels and TV series.
Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale’s servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices. The game does allow the player to make multiple saves, and includes a “rewind” feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices.
Some scenes are more action-oriented, requiring the player to respond to a series of quick time events. Failure to do these correctly may end the scene with the death of the playable character or another character, but the game will restart at a checkpoint just before that scene to allow the player to try again. In some instances, failure at particular quick time events results in minor game decisions.